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The Ledev Guardian is the militant wing of the Selesnya Conclave, guardians of the roads and protectors of the helpless.  The primary duty of the Ledev under The Guildpact is to protect the road.  The law states that no guild may take control of  the main roads or impede traffic in any way, and The Ledev were founded to help enforce this important regulation.  Over Time, they have also become stalwart defenders of all things Selesnyan.  Ledev Guardians may work alone or in small units, and are usually found traveling the roads  and highways to make sure that they are safe for merchants, travelers, and pilgrims.  The way of The Ledev is unity tempered by freedom, and the order represents perhams the most independent branch of The Selesnya, however this is not to say that Guardians are not fiercely devoted to their guild.

RequirementsEdit

BAB: +5

Feats: Mounted Combat

Skills: Handle Animal 4 ranks, Ride 5 ranks

Alignment: Any non-evil


ProgressionEdit

=Level =

=BAB =

=Fort Save =

=Ref Save =

=Will Save =

=Special =

1st

+1

+2

+0

+2

Special Mount
Bonus Feat

2nd

+2

+3

+0

+3

Power of Unity 1/day
+1 spellcaster level

3rd

+3

+3

+1

+3

Chosen of Selesnya

4th

+4

+4

+1

+4

Power of Unity 2/day
+1 spellcaster level

5th

+5

+4

+1

+4

+1 spellcaster level
Bonus Feat

6th

+6

+5

+2

+5

Power of Unity 3/day

+1 spellcaster level

7th

+7

+5

+2

+5

Bonus Feat
+1 Spellcaster Level

8th

+8

+6

+2

+6

Power of Unity 4/day

9th

+9

+6

+3

+6

+1 Spellcaster Level
Bonus Feat

10th

+10

+7

+3

+7

Power of Unity 5/day
Champion of Mat Selesnya



















Hit Die:D10

Class Skills: Balance, Climb, Dimplomacy, Handle Animal, Heal, Knowledge (Nature), Listen, Ride, Search, Sense Motive, Spot

Skill points: 2+int Modifier

Bonus Feats are taken from the Fighter bonus feat list

Special Mount- At 1st level Ledev Guardians are granted a special mount by their superiors. This mount is usually a large wolf, ibex, or moa, but can be a different land-based animal. The mount is unusually intelligent and absolutely loyal to its master. Ledev are expected to treat the mount as a partner, and tend to its every need. Mount progresses as a paladin's. If the Ledev is a paladin as well, these levels may stack for determining the abilities of their mount.

Power of Unity- Beginning at second level, the Ledev Guardian may call upon the power of the Song of Selesnya to heal wounds. This requires that the Ledev touch the recipient and heals 1d6 hp for every point of wisdom bonus the Ledev possesses (minimum 1d6). This may be done once per day for every 2 class levels.

Chosen of Selesnya- At 3rd level the Ledev Guardian may add his Charisma bonus (if any) to his saving throws. If the Ledev already possesses this ability from another class (such as Paladin) the bonuses do not stack.

Champion of Selesnya Champion of Selesnya- At 10th level, a Ledev Guardian gains the ability to tap into the primal nature of the Song of Selesnya to enhance his physical prowess. As a swift action, the Ledev may invoke this power to gain +4 Strength, +4 Constitution, +4 Dexterity and 10 additional temporary HP. This effect lasts a number of rounds equal to the Ledev’s charisma modifier. This ability may only be used 1/day.

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